← All spells
WizardLv. 4

Baatezu Bane

A number of spells and magical items have been born as a result of the Blood War, and this one is no exception. Created by a cambion researcher, this spell was developed specifically to harm baatezu. It is given freely by the tanar'ri to any wizard that wishes to learn it. In fact, rumors tell of special tanar'ri strike teams that break into libraries and wizards' towers all over the planes in order to leave this spell behind. Supposedly, these tanar'ri try to plant the spell as subtly as possible so that no one knows where the spell actually came from.

The spell itself is fairly straightforward. When cast upon a baatezu, the creature's unwholesome ichor begins to churn and seethe. The subject suffers 4d6+6 points of damage and is stunned, unable to act in any way, for Id4+1 rounds. When stunned, a creature can make no attacks, use no spells or magical abilities, and moves at half speed. The stunned creature's opponents receive a +4 bonus to attack rolls. Any baatezu, from least to greater, can be affected. No other creatures are affected by the spell.

Since this spell was designed specifically to harm baatezu, all magic resistance checks made by the lawful fiends against its effects are at a -25% penalty. Saving throws are not affected. The material component for the spell is a bit of baatezu ichor, flesh, or bone.

Sources: The Planewalker's Handbook

Open on AD&D 2e wiki →