Anchor (Reversible)
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaTarget
- Casting time1 round
- DurationInstant
- SaveNegates
(See also: Anchor (EM))
The anchor spell causes a ship's anchor to fully deploy in one round, regardless of water depth. The anchor sets well and holds the ship firmly in place. The deployment is much faster than a manual deployment. The ship must be at or near a stop in order to use this spell. The anchor spell gives ships a +1 on saves vs. storm damage.
If used offensively (to drop the anchor of a pursuing ship, for example), the target ship uses the saving throw of its captain.
The reverse of the spell, weigh anchor, pulls up a physical anchor in a single round. This is much faster than manually retracting the anchor. If used offensively, the target ship uses the saving throw of its captain.
The material component of the spell (not consumed) is the ship's anchor.
Sources: Dragon Magazine