Amplify Mystical Endeavors
- SchoolAlteration
- ComponentsV, S, M
- Range0
- AreaSpecial
- Casting time7
- Duration1 round
- SaveSpecial
For best results, wizards should cast amplify mystical endeavors the round before casting a spell that targets a single creature. Casting this spell intensifies the power of the second spell so it potentially will affect two targets rather than one. The targets must be within 25 feet of each other and remain subject to all the stipulations of the spell as if the wizard had cast it normally (range, Hit Dice affected, etc.). So, amplify mystical endeavors allows a caster to affect two creatures with a disintegrate spell, a stoneskin spell, or acid arrow*. It has no affect over spells such as interposing hand*, wall of ice, sleep, fireball or other spells that either do not directly affect a creature or have more than one target.
The material component is a thin glass rod, 3 to 4 inches long. The wizard snaps it in half when casting the spell.
Sources: Glantri: Kingdom of Magic