Wind Lash
- SchoolAlteration, Evocation
- SphereWeather
- ComponentsV, S
- Range5 yards/level
- AreaOne being
- Casting time5
- Duration1 round/level
- Save2
This spell creates an invisible, weightless whip of hard-edged air extending from a limb of the caster. With this construct, the caster can strike with his or her normal THAC0 at one chosen opponent, dealing 2 points of damage per level per successful attack. In any round in which the wind lash successfully strikes, all target spellcasting that has a castings time of more than 1 is ruined, and the target must make a successful saving throw vs. paralyzation or be hurled to the ground, taking an additional 1 point of damage and forcing all fragile carried items to make a saving throw vs. fall.
The caster can switch targets at will, but switching targets takes a round, during which time no one can be attacked by the wind lash. The nature of the wind lash is such that only the chosen target is struck. Other beings are aware of the spell because it emits terrifying snarling wind noises and may even blow away small, light objects such as cap-feathers and parchments that are not securely gripped (but they suffer no damage). If the spellcaster casts another spell while this spell is still in effect, the wind lash dissipates immediately. A wind lash-wielder can employ magical items simultaneously with a lash if they can be wielded with one hand.
Notes: Granted by Talos the Destroyer, of the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium