← All spells
PriestLv. 5

Whip of Woe

This spell creates a weightless, spectral glistening black whip of magical force extending from one of the caster's hands. It does not actually have to be grasped and leaves the hand free to conduct other spellcasting or activities. To call on its lashing powers, however, the caster cannot wield other weapons or work other spells in the same round.

A whip of woe can strike creatures up to 10 feet distant (successful attack roll required) and can lash out once per round at a single target being. If used to slash at creatures within 3 feet of the caster, it can hit up to three beings (both attacks cannot be performed in the same round).

The lash of a whip of woe inflicts 2d4 points of damage on one creature. A struck creature must also make a successful saving throw vs. spell at -2 or automatically fail all saving throws and ability checks required in the next round.

The slash attack of a whip of woe always strikes first in a round, can attack up to three extremely close target creatures, and deals 1d4 points of damage. Struck creatures must save vs. spell and make a Strength check. If the saving throw fails, a target being drops any carried weapons and cannot launch an attack with them until the next round regardless of how quickly they are recovered. If the Strength check fails, the creature reels back from the whip, limbs trembling, and staggers at least 10 feet away from the caster (unless the situation makes this movement impossible), but is free to act normally during the next round.

The material component is a human hair that has been anointed with a drop of holy water on a consecrated altar of Beshaba.

Notes: Granted by the evil goddess Beshaba, Maid of Misfortune, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.

Sources: Priest's Spell Compendium

Open on AD&D 2e wiki →