Weapon Shift
- SchoolAlteration
- SphereCombat
- ComponentsV, S, M
- RangeTouch
- Area1 weapon
- Casting time5
- Duration2 rds. +1 rd./level
- SaveNone
This spell enables the caster to transform a particular weapon into an entirely different weapon. However, the spell has several important limitations, as follows:
First, the final product must be a weapon that the caster can use without penalty, with regard to both class restrictions and proficiency status.
Second, the weapon to be changed must be of similar size, and composed of the same material, as the weapon it will become. For example, a wooden club cannot be turned into a steel short sword, though a steel short sword could be transformed into a steel club. Likewise, a quarterstaff could be transformed into a short bow, as they are of similar size.
Third, weapons that carry a magical dweomer, even if it is only temporary (for example, Nystul's magic aura, light, etc.) cannot be affected by this spell. Casting it on a magical weapon simply wastes the spell.
Fourth, the transformed weapon receives no bonuses to attack or damage rolls, nor is it able to strike creatures that can be hit only by magical weapons. The altered weapon radiates magic if detected, however.
Finally, the caster must keep the weapon in hand for the duration of the spell or else it immediately reverts to its true form. Thus, the caster cannot pass the weapon to another being, nor cast spells that require somatic components or perform actions that require two hands.
Weapon shift can be negated if subjected to a successful dispel magic or more powerful effect.
The material component is the priest's holy symbol.
Notes: Granted by the halfling god Arvoreen the Defender.
Sources: Priest's Spell Compendium