Waters of Life
- SchoolAlteration
- SphereElemental Water
- ComponentsV, S, M
- Range0
- Area1 creature
- Casting time9 rds.
- DurationSpecial
- SaveNone
This powerful spell is representative of the life-giving nature of water, and the sacrifices that the priests of that sphere are willing to make for those they believe worthy.
The priest spends makes an elixir from local herbs. Once made, the priest gives half the potion to the patient, and takes the rest himself.
The former patient is now healed of all damage, poisons, or diseases, but the effects, wounds, and other symptoms are transferred to the priest.
Soon the healer falls into a near comatose state for a period of two hours while his body fights off infections and repairs the damage.
At the end of this period, the priest should make a System Shock roll. If he passes the test, he awakens from the coma and all is well. If he fails, he suffers the effects of whatever was wrong with the former patient. This cannot result in the priest's death. Conditions that would cause his death are halted, and the priest goes into a trance for another 24 hours. When he awakes, he will have only 1 hit point, but no other ill effects, scars, or contagion.
If friendly spellcasting heals the damage, the priest quickly recovers from his coma, losing 1d4 hit points representing fatigue.
Magical afflictions, diseases, or curses cannot be cured by the waters of life.
Notes: Uncommon for priests of the Dark Sun setting.
Sources: Priest's Spell Compendium