Warp and Weave
- SchoolDivination
- SphereDivination
- ComponentsV, S
- Range30 yds.
- AreaThe caster
- Casting time1 rd.
- Duration1 rd.
- SaveNone
This spell enables its caster to precisely identify the magic employed to create an effect observed by the caster during the previous round, during the round of casting, or during the round following casting. The caster of warp and weave learns the spell name, type (wizard or priest), school or sphere, and necessary material components of any such magic.
Only one magical effect can be examined, but a warp and weave spell fails to impart any knowledge if the effect is nonmagical or if the caster mistakenly believes that remnants are from a very recent magic when they are, in fact, from one cast earlier.
The warp and weave also suggests (by visions of mental images) one method by which the observed spell effects can be countered or undone (if possible). Such visions may be cryptic, but never deliberately mislead.
Notes: Restricted to priests of Mystra of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium