Wall of Tentacles
- SchoolConjuration/Summoning
- SphereElemental Earth
- ComponentsV, S, M
- Range0
- AreaWall-shaped area (freestanding, if desired), 6 in. thick, and with a surface area on one side up to 10 sq. feet/level
- Casting time1 rd.
- Duration1 day/level
- SaveSpecial
This spell enables the caster to create a special sort of quasi living elemental barrier. On the safe side (the inner side), it appears as a shadowed section of wall. On the outside, it initially appears as rough, purple-brown stone. The caster and priests of the same faith can freely move through the wall as though it did not exist. If any other creature (except when in physical contact with a living, mobile priest of Ghaunadaur) touches this plain wall, four tentacles emerge to grasp the being and begin a loud hissing and champing noise to alert the clergy to the presence of an intruder.
The wall can extrude twenty 16-foot long tentacles, and two beaks. These shift about its surface but can make only four attacks per round against any single opponent. Only the tentacles attack initially; the beaks are saved for a second stage of continued attack or resistance (see below); only the tentacles attack initially. Each tentacle strike inflicts physical damage, and the creature struck must make a successful saving throw vs. spell or be held (as if by a hold person spell). Affected beings get a saving throw to break free of the hold effect (only one save, regardless of how many tentacle strikes are suffered). While held, subjects are attacked by other tentacles at a +2 bonus to hit, and dragged 4 feet closer to the wall per round. Severing a tentacle automatically breaks its hold and causes it to vanish. A tentacle is severed if it takes more than 12 points of damage in a single round.
Once at the wall, the beaks can attack. The poison of the beaks is debilitative; it takes effect in 2d4 rounds and reduces all ability scores by half for its duration. All appropriate adjustments to attack rolls, damage, Armor Class and so on resulting from the poison apply. Further, the individual's movement is reduced by half and cannot heal by normal or magical means until the poison is neutralized or 3d4 days have passed.
The material components are any sort of snake, living or dead, and the beak from an octopus or an avian.
Notes: Granted by the drow deity Ghaunadaur. This spell should not be confused with the warding spell tentacle wall.
Sources: Priest's Spell Compendium