Unicorn Steed
- SchoolConjuration/Summoning, Enchantment/Charm
- SphereAnimal, Summoning
- ComponentsV, S, M
- Range3 mi.
- Area1 unicorn
- Casting time1 rd.
- Duration24 hrs.
- SaveNone
This spell summons a unicorn (or compels one already present) to serve the caster as a steed for one day. It works only once in the life of an individual unicorn. (Thereafter the unicorn can feel the “pull” of such spells and may choose to obey of its own volition. In this case, the caster is unaware that it is free to abandon such service at any time). A unicorn steed will fight for and with the caster, carry him (and an amount of gear equal to him weight, but no other living creature), and even teleport with him. The spell creates a special sort of limited telepathy between unicorn and rider, so that each is aware of the other's intent and mental state.
A unicorn steed cannot attack, play pranks on, “throw,” or willfully harm its rider, but the spell is intended as a gentle compulsion. Those who misuse their steeds or send them into danger (as opposed to riding them through danger) may find Mielikki or one of her servants breaking the spell before its normal expiration. Mielikki would never allow a creature who is not one of her faithful worshipers to successfully gain the use of this spell (even by reading it from a scroll).
The material component is three hairs from the mane or tail of a unicorn.
Notes: Granted by the nature gods Mielikki and Gwaeron Windstrom of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium