Undeath to Death
- SchoolNecromancy
- SphereNecromantic
- ComponentsV, S, M
- Range30 yds.
- AreaA 40-ft. diameter sphere
- Casting time1 rd.
- DurationSpecial
- SaveSpecial
All undead creatures (of less than a semi divine nature) in the area of effect of this powerful spell who fail a saving throw vs. spell are instantly destroyed. This causes all noncorporeal undead (including vampires caught in such a state) to disappear forever. The caster of undeath to death cannot choose to focus the spell on one undead individual and avoid affecting others, but the effects of the magic are not altered by the presence of varying numbers of undead. All potential victims make saving throws separately.
The sphere of effect is immobile once its focus is chosen by the caster; however, the focal point must be known or visible to the caster during casting. The sphere becomes active the instant its casting is complete and remains so until the end of the following round. The spell affects all undead that come into contact with any part of the sphere during that time. Living and dead creatures in the area of effect are affected by this spell in only one way (no saving throw to avoid): If they later die and attempts are made within 48 hours after the sphere of effect expires (or they leave or are removed from it) to animate them into undeath, all such attempts will automatically fail.
The saving throw against an undeath to death spell is modified as follows: Skeletons, zombies, ghouls, and all other undead of 2 Hit Die or less save at a -4 penalty; shadows, wights, ghasts, and other undead of 3 through 5 Hit Die save at -2; wraiths and other 6 Hit Die undead save at par (unmodified); mummies and other 7 Hit Die undead save at +2; vampires and other 9 Hit Die undead save at +4; ghosts and other 10 Hit Die undead at +6; liches and other 11 Hit Die undead save at +8, and “special” undead automatically save against this spell.
Surviving physical remnants of undead turned to dead by means of this spell can be later animated to undeath again by other magic or used in such Kelemvorite spells as dead march. Parasites such as rot grubs, diseases (including mummy rot), and other conditions carried by undead affected by this spell are forever eradicated – the remains do not carry and cannot pass on such harmful phenomena.
The material components are a bone or bone fragment once part of an undead creature, a pinch of ashes from a fire over which carrion has been burned, and a pinch of graveyard dust.
If the caster of an undeath to death spell sacrifices a consecrated holy symbol of his deity in the casting of the spell (it must be shattered), undead who successfully save against losing their undeath still take physical damage of 3d4 points.
Notes: Granted by the god Kelemvor, Judge of the Damned, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium