Turnbane
- SchoolAbjuration
- SphereProtection, Necromancy
- ComponentsM
- Range0
- Area30-ft. radius
- Casting time6
- DurationSpecial
- SaveNone
This spell protects undead creatures in the service of, or being commanded by, the priest from turning attempts. The spell has two forms.
The shorter duration, more protective version lasts 1 round per caster level. It confers total immunity to turning attempts upon chosen undead creatures within the area of effect. Only undead creatures with Hit Dice equal to half the caster's level or less can be so protected. Such undead moving farther than 30 feet from the caster lose this protection; they can be turned normally if another attempt is made. Note that the turnbane does not negate a successful turning in the event that turned undead creatures move back to within 30 feet of the caster.
The longer duration version lasts 3 rounds per level and allows the caster to protect undead with Hit Dice equal to or less than the his or her experience level. An opposing priest, cleric or paladin attempting to turn such creatures must first roll a number on 1d20 less than the caster's basic, unadjusted saving throw vs. spell. Failure to do so means the undead cannot be turned while they remain within 30 feet of the caster. This failure does not prevent others from trying to rum the same undead creatures; each separate turning attempt by another different priest requires a separate 1d20 roll. A successful roll on the 1d20 means the turning attempt is resolved normally.
A successful dispel magic will remove the effects of a turnbane, as will a dispel evil cast into the area of effect of the turnbane. A holy word dispels a turnbane also.
Notes: Granted by Iuz the Evil of the Greyhawk. setting.
Sources: Priest's Spell Compendium