Tree Nap
- SchoolIllusion/Phantasm, Necromancy
- SpherePlant
- ComponentsV, M
- Range0
- AreaThe caster
- Casting time1 rd.
- DurationSpecial
- SaveNone
By means of this spell, the caster is able to draw on the healing power of a living tree while cloaked in an illusionary guise resembling part of the tree. This spell can be cast only when the caster has taken a position in contact with the chosen tree that can be maintained for an extended period.
As long as the caster does not move (aside from small shifts in position) or break contact with the tree, he or she is cloaked by a simple illusion, appearing as a natural part of the tree. For example, if the priest who sits on the ground and leans against the base of the tree might appear to be an above-ground root. A caster who stretches out horizontally along a tree limb might appear to be part of a thick branch. A priest who curls up in a ball and sits at the base of a branch where it joins the trunk might appear to be a large burl. However, any method that can discern illusions or reveal hidden creatures reveals the caster's position immediately, although that will not automatically end the spell effect.
A caster who gets a full night's sleep (8 hours) while the spell is in effect can tap into the life force of the tree. A night's sleep under the effect of a tree nap is equal to complete bed-rest, and naturally heals 3 points of damage for the day. If the tree is an oak. the healing is doubled to 6 hit points. If the oak is the home of a dryad or hamadryad, the healing is doubled again, to 12 hit points for a single night's sleep.
The material components are the caster's holy symbol and a drop of tree sap.
Notes: Granted by the forest gnome god, Baer-van Wildwanderer.
Sources: Priest's Spell Compendium