Touch of the Talontar
- SchoolAlteration, Necromancy
- SphereCombat, Necromantic
- ComponentsV, S
- Range0
- AreaTouched beings
- Casting time7
- Duration1 turn
- SaveSpecial
This spell creates a flickering brown radiance around the caster's hand or another chosen limb that lasts for 1 turn. While this radiance glows, the priest can attempt to touch and affect as many victims as she or he has normal attacks within that period of time. All creatures the priest manages to touch during that time become the victims of touch of the Talontar save for those beings the caster wills, during contact, the magic not to harm. A successful attack roll is required to touch a victim. If such a touch is made to any part of the victim (armor or clothing may be touched, as bare flesh contact is not required), the brown light flashes, and the victim must make a saving throw vs. spell.
If the saving throw succeeds, the victim takes 1 point of damage; the corrosive magic eats a hole in any armor or garment worn and causes a disfiguring eruption of the skin beneath the touched area into raw welts; and the spell's effects end for that victim. This wound inflicts a temporary loss of 2 points of Charisma upon the victim, but the wound vanishes and the ability score points are regained through normal healing rest or the use of curative magic (such as a cure light wounds).
If the saving throw fails, the victim suffers 6 points of damage and is slowed (as the spell) instantly until the end of the following round. On this second round, the victim must make another saving throw. If it succeeds, the victim suffers 1 point of damage, is corroded as discussed above, and the spell's effects end for that victim. If this second saving throw fails, the victim suffers 3d6 points of additional damage and must make a Constitution ability check and a Strength ability check. If both succeed, the spell's effects end for that victim. If one fails, the victim falls unconscious and takes an additional Id8 points of damage but can be roused on the following round or later if still alive. If both checks fail, the victim takes an additional ldlO points of damage, falls into a coma instantly, and cannot be roused by any known means for 1d12+2 rounds.
Once the touch of the Talontar is cast, the casting priest is free to take any other desired actions, including touching other victims (within the spell duration), casting other spells, or attacking with a weapon. Note that the effects of touch of the Talontar cannot be transmitted through a weapon, but only through the hand of the casting priest.
Notes: Granted by Talona, Mistress of Disease, of the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium