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PriestLv. 4

Thorn Spray

By means of this spell, a priest can cause barbs, spikes, thorns, spines, or non-metallic darts, either naturally growing or magically created (in other words, by use of a spike growth, wall of thorns, or briartangle spell), to spring with enough force to serve as missiles from his or her hand or from bushes or resting places within 10 yards of himself or herself. The thorns fly up to 120 yards within the round of casting and strike as many targets as the priest wishes within the limits of the number of thorns able to be animated. The priest may direct the thorns in any combination at any living or nonliving (a scroll, lantern, or wineskin) targets that she or he can see. The priest can animate a maximum of four thorns per experience level.

The thorns strike only if a successful attack roll is made for each target. The attack roll is made as though the thorns were directly wielded by the priest and at a +4 attack bonus in addition to any other applicable bonuses the priest might have; no range penalties apply. The thorns inflict 1 point of damage each. Sleep-venomed wooden darts are sometimes carried by priest (especially druids) who use this spell often.

The missiles of a thorn spray twist and turn in flight to follow moving targets and avoid obstructions, and are fast enough to catch most birds on the wing. Thorn spray works underwater, but the priest has only normal attack rolls, and the range is reduced to 90 yards.

The material components for this spell are magical or natural barbs, spikes, thorns, spines, or nonmetallic darts that the priest animates.

Notes: Granted by the god Silvanus, the Forest Father, of the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

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