Sun Scepter
- SchoolEnchantment/Charm, Conjuration/Summoning
- SphereSun, Law
- ComponentsV, M
- RangeTouch
- AreaSpecial
- Casting time9
- Duration1 turn
- SaveSpecial
The casting of this spell borrows an hour of daytime from the day it is cast (or the next day if cast at night) to render its effects. Sun scepter temporarily enchants a solid gold scepter or mace that the caster touches into a magical item of some potency. When sun scepter is cast, the golden scepter glows with the same brightness and illumination as a continual light spell. The individual holding the scepter when the spell is cast can immediately command the obedience and fealty of creatures within 120 feet of his or her location when the spell is completed. From 200 to 500 Hit Dice (or levels of experience) can be ruled, but creatures with 15 or greater Intelligence and 12 or more Hit Dice/ levels are entitled to a saving throw vs. spell. If they succeed, this power is negated for them.
Ruled creatures obey the wielder of the sun scepter as if she or he were their absolute sovereign. Still, if the wielder gives a command that is absolutely contrary to the nature of the creatures commanded, the rulership power is broken.
While the rulership power is only effective upon the creatures within 120 feet of the sun scepter wielder when the spell is cast, the sun scepter can also be wielded as a magical weapon that inflicts 1d8+3 points of damage until the spell expires. Against golems, the sun scepter causes 2d8+6 points of damage. If a natural 20 is rolled on the attack roll, the sun scepter completely destroys the golem but is itself destroyed in the process. Against creatures of the Outer Planes, the sun scepter inflicts 1d8+3 points of damage. If the attack roll is a natural 20, the scepter causes triple damage, but the spell is also immediately ended (though the golden scepter is not destroyed).
The material component of this spell is a solid gold scepter or mace worth at least 2,500 gp. It is not consumed in the casting of the spell except under the conditions described above.
Notes: Granted by the sun god Amaunator of the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium