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PriestLv. 3

Summon Lock Lurker

Faiths & Avatars Text

Within one round of casting this spell, the priest magically conjures 1d3 lock lurkers. (Lock lurkers are detailed in FRQ1 The Haunted Halls of Eveningstar and the MONSTROUS COMPENDIUM Annual Volume One.) The lock lurkers appear in an area within spell range, as desired by the caster. They follow simple instructions of the caster, who is conveyed the ability to communicate basic concepts verbally to them for the duration of the spell (though the caster cannot understand the lurkers in turn). They are typically set to guard treasure, small areas such as the interiors of chests, bags, ot pouches, or the person of the caster.

These creatures do not check morale. They vanish when slain or when the spell duration expires.

The material component of this spell is a gold coin.

Priest's Spell Compendium Text

Within one round of casting this spell, the priest magically conjures 1d3 lock lurkers. The lock lurkers appear in an area within spell range, as desired by the caster. They follow simple instructions of the caster, who is conveyed the ability to communicate basic concepts verbally to them for the duration of the spell (though the caster cannot understand the lurkers in turn). They are typically set to guard treasure, small areas such as the interiors of chests, bags, or pouches, or the person of the caster.

These creatures do not check morale. They vanish when slain or when the spell duration expires.

The material component is a gold coin.

Notes: Granted by the lesser power Waukeen Merchant's Friend of the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

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