Stormrage
- SchoolAlteration, Invocation/Evocation
- SphereCombat
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time9
- Duration1 rd./4 levels (round down)
- SaveNone
This spell empowers the caster or another touched being (who must be willing or the spell fails) to fly and hurl lightning. The flight is at MV fly 18 (B), and responds perfectly to the will of the flyer, who can hover, stop, go backwards, and even hang in one place with enough stability to cast spells. Such spellcasting does not end the storm-rage, but does prevent the hurling of any lightning during the round or rounds in which it takes place.
A stormrage spell enables its recipient to emit from his or her eyes two straight line lightning bolts per round, each of which do 6d6 points of damage. A successful attack roll, at the recipient's normal THAC0, is necessary to strike a desired target. Items are allowed saving throws vs. lightning if targeted and struck; if they fail, they are destroyed. Creatures receive a saving throw vs. rod, staff, or wand if struck; those that succeed take only half damage. Both bolts can be directed at the same target if desired (determine the results of each separately), but lightning bolts not hurled during a round cannot be used to augment the number or damage of bolts unleashed in later rounds.
A stormrage ends when the caster wills it to, at the expiration of its normal duration, or when dispel magic is successfully cast on its recipient, whichever happens first. Until then, it drains 4 hit points from the recipient per round. (A recipient who discovers this effect and is no longer willing to be under the effects of this spell can end it after one round.)
While under the effects of stormrage, the recipient is immune to all lightning and wind damage and can “stand fast” against natural and magical winds.
The material components are a feather from any sort of bird that can fly, a pinch of ash from any burnt organic material that was struck by lightning, and a piece of flint.
Notes: Granted by Talos the Destroyer, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium