Still Waves
- SchoolInvocation/Evocation
- SphereElemental Water
- ComponentsV, S
- Range20 yards
- Area20-foot x 20-foot area
- Casting time7
- Duration1 turn +3 rounds/level
- SaveSpecial
This spell immobilizes normal wave motion in a 20-foot by 20-fooc area. It stills the waters, permitting drowning sailors, lost cargo, or other items to be fished out of heavy seas. When cast during a heavy chop, the ocean within the area of effect becomes as still as pond water; if seas are heavier than this (as during a violent storm), the wave action is reduced to a heavy chop. If the sea is agitated by an elemental or hostile magic, still waves fails unless the spellcaster makes a saving throw vs. spell. If the seas are already affected by still waves, a hostile spellcaster elemental muse make a saving throw to disrupt the magically calmed waves.
Notes: Granted by Valkur, Captain of the Waves, of the Forgotten Realms setting.
Sources: Powers & Pantheons · Priest's Spell Compendium