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PriestLv. 6

Starharp

(See also: Starharp (Wizard Spell))

Starharp creates a blue-white, glowing image of a harp floating in the air above the caster's head. The harp plays by itself, echoing and elaborating on whatever tune the caster sang or hummed during the casting, and emits little stars of twinkling radiance as it does so.

All creatures within a sphere 2 feet in diameter per level of the caster centered on the harp (an area of effect which moves with the caster) are instantly freed from any existing natural or magical pain, nausea, charm spells or effects, hold spells or effects, fear, stunning, and repulsion spell effects. These effects do not return after the starharp fades away. In addition, the caster may concentrate on any one being within a 2-foot-diameter sphere per level of himself or herself during spellcasting. That being is magically cured of 2d4 points of damage as soon as the starharp appears. If no being is chosen, this healing power is lost; it cannot be saved for later.

This spell cannot be disrupted by attacks against the caster or the harp image. Magical darkness of any sort cannot form or persist within the starharps area of effect.

Once the spell is cast, the creator of a starharp is free to fight, sleep, cast spells, and engage in other activities without affecting the starharp. If the caster is slain, the starharp continues to function but turns blood -red in color, its tune becoming sad.

This spell is the priest version of the starharps spell presented in Halls of the High King. This powerful spell has been customarily known only to Harpers, in particular the traveling bards among them, but it is now known also to the clergy of Finder Wyvernspur.

The spell's material components are a tear from the caster and a tiny carved harp of wood, bone, or ivory.

Notes: Granted by Finder Wyvernspur of the Forgotten Realms setting. Uncommon for Harper priests.

Sources: Powers & Pantheons · Priest's Spell Compendium

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