← All spells
PriestLv. 6

Spirit of Flame

With this spell, a priest can walk into a fire and teleport to any other fire up to the limit of his range. The priest can go blindly, and will appear in a random campfire in a place determined by the DM. If the caster isn't near a settlement, then 30% of the time no suitable fire is within range and the spell is wasted. The destructive fire elementals demand a high price for this spell, and the priest sacrifices 1d6 hit points (as damage) each time it is cast. The damage can be healed by any method that restores lost hit points.

Notes: Uncommon for Elemental Fire priests from the Dark Sun setting; otherwise, very rare.

Sources: Priest's Spell Compendium

Open on AD&D 2e wiki →