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PriestLv. 4

Spectral Stag

This spell causes a ghostly stag like force to rush from the breast of the caster in a silent charge. It looks like a plume of smoke with two antlers and blazing red eyes. It appears silently and races toward an opponent chosen by the caster. If the chosen opponent cannot avoid it, the spectral stag races in a straight line for 30 yards (or until striking a wall or other solid obstacle) and then dissipates, doing damage to all creatures in its path. If the chosen target moves, the stag turns to follow it, dissipating after striking (or missing) the single foe.

A spectral stag attacks with a THAC0 two levels higher than its caster. Its attack is a single goring, battering strike inflicting 4d4+4 points of damage (save vs. spell for half damage). The stag moves on a level plane regardless of chasms, water, or broken ground, “running” on empty air if need be; it cannot be diverted by known magical barriers or controlling spells. (Dispel magic and antimagic shell both destroy the stag on contact.) The strike of a spectral stag forces all items in possession of the subject to make saving throws vs. crushing blow.

The material component is a hoof, a piece of antler, or an intact bone from any sort of deer.

Notes: Granted by the evil god Malar the Beastlord of the Forgotten Realms setting.

Sources: Priest's Spell Compendium

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