Snake Summoning
- SchoolEnchantment/Charm
- SphereAnimal
- ComponentsV, S, M
- Range120 yds.
- Area120-ft. radius
- Casting time1 rd.
- Duration1 turn/level
- SaveSpecial
This spell allows the shukenja to summon all snakes, serpents, and serpent like creatures within the area of effect. Creatures with Hit Dice greater than the level of the shukenja and those creatures with a high Intelligence are allowed a saving throw vs. spell to avoid the effect. If the saving throw is failed or the creature not allowed a save, it comes to the shukenja and follows him about, so long as the shukenja maintains concentration on the spell. The creatures make no attempt to harm the shukenja or those with him, unless they are attacked. Once attacked, the spell is broken. The shukenja can move at half his normal movement rate without breaking his concentration. At the end of the spell, the serpents revert to their normal state, with all the consequences this may entail.
The material component is a small silver flute, which is played throughout the duration of the spell.
Notes: Common for oriental priests; otherwise.
Sources: Priest's Spell Compendium