Skulk
- SchoolIllusion/Phantasm
- SphereProtection
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time7
- DurationSpecial
- SaveNone
(See also: Skulk (Creature))
This spell gives willing recipients the chameleonlike ability to move quickly and quietly (+20% chance to move silently, +2 bonus to normal movement rate) or to freeze into immobility and blend into the background of their surroundings. While immobile, a recipient is 90% likely to be passed by unnoticed. In forest and subterranean settings, spell recipients can pass almost without trace. Anyone following the recipient of a skulk spell in these surrounding has one-fifth his or her normal chance to track successfully.
While under the effects of a skulk spell, morale checks by the recipient of a skulk are made at a -2 penalty. Saving throws vs. magical fear are made at a -6 penalty.
There is a 1% noncumulative chance per use of this spell that the recipient is permanently transformed into a skulk. When this happens, the victim undergoes an immediate and permanent physical metamorphosis. Any shift in alignment or development or improvement of thieving skills as a result of the transformation occurs over a period of one to two years.
The material component of this spell is a small piece of skin from a chameleon, a dead spider of any size, and the priest's holy symbol.
Notes: Granted by Ibrandul, the Skulking God, of the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium