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PriestLv. 2

Seeking

The Complete Book of Elves Text

The seeking spell takes the normal laws of momentum and gravity, and then twists them slightly in a way that is favorable to the caster of the spell.

The caster can ensorcell a number of normal, non-enchanted missiles no larger than a javelin, equal to one-third his level, to a maximum of five missiles. When they have been enchanted, the caster may either use them or distribute them to his or her companions.

When shot or hurled at a target, the missiles unerringly seek the target. They will hit nothing else but that target. The missiles can go around objects of corners if the target was visible when the spell was cast, but the missiles cannot pass through solid obstructions. For example, if the target closes a door, the missiles slam into the door and cannot be removed until the spell wears off.

The normal range can be extended to the distance of the target creature as long as the. opponent uses only ordinary methods of escape. If the target plane shifts, teleports, blinks, or uses some other means of instantaneous transport, the missile can no longer home in on its target. It falls to the ground, useless.

This spell is not an automatic guarantee of success. Rather, it ensures that archers and slingers, when firing into melee, will not accidentally hit those who are on their side. This spell is especially useful for battles or shots in narrow corridors. If the person firing the arrow or bullet can see the target, he can fire for normal damage without fear of damaging comrades.

Priest's Spell Compendium Text

The seeking spell takes the normal laws of momentum and gravity, and then twists them slightly in a way that is favorable to the caster of the spell.

The caster can ensorcell a number of normal, non-enchanted missiles no larger than a javelin, one per three levels, to a maximum of five missiles. When the missiles have been enchanted, the caster can either use them or distribute them to his or her companions.

When shot or hurled at a target, the missiles unerringly seek the target. The missiles can go around objects or comers if the target was visible when the spell was cast, but they cannot pass through solid obstructions. For example, if the target creature closes a door, the missiles slam into the door and cannot be removed until the spell wears off.

While the missile must be hurled or fired within its normal range, it cannot be outrun, except by extraordinary means. If the target plane shifts, teleports, blinks, or uses some other means of instantaneous transport, the missile can no longer home in on the target. It falls to the ground, useless.

This spell is not an automatic guarantee of success. Rather, it ensures that archers and slingers, when firing into melee, will not accidentally hit those who are on their side. This spell is especially useful for battles or shots in narrow corridors. Someone firing the arrow or bullet that can see the target can fire for normal damage without fear of injuring comrades.

Notes: Granted by elven deities.

Sources: The Complete Book of Elves · Priest's Spell Compendium

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