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PriestLv. 6

Seek

(See also: Seek (Wizard Spell))

By casting seek, the priest gains the ability to determine the location of any single item, place, or creature, and visualize all major aspects of its immediate surroundings (within 50 feet). The caster learns in what part of the world the thing being sought exists; the closer the priest is to the thing sought, the more definite the general idea of its location and the more details can be learned (see table).

Distance | Location | Viewing Time ------------+---------------+------------- 250 mi. | Building/Site | 1 turn 2,500 mi. | Town/Landform | 5 rds. 25,000 mi. | Region | 1 rd. Extraplanar | Plane | Glimpse

For example, a priest who seeks an ancient holy book hidden in a forgotten tower 800 miles away might receive an impression of the nearest town or major landform (mountain, lake, and so on), and can examine the book and its surroundings for up to five rounds. If the book is actually 3.000 miles away, the priest gains only a one-round vision and an impression of the country or kingdom in which it lies.

If the priest is not personally familiar with the thing sought, the results are one step worse than normal. Spells or items that defeat scrying or detection are effective against seek and may confuse or block the results.

The material component is a small, precious crystal, worth at least 500 gp.

DistanceLocationViewing Time
250 mi.Building/Site1 turn
2,500 mi.Town/Landform5 rds.
25,000 mi.Region1 rd.
ExtraplanarPlaneGlimpse

Notes: Common for priests with a specialty in Divination; otherwise, barred.

Sources: Priest's Spell Compendium

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