Sand Blade
- SchoolEnchantment
- SphereElemental Earth or Silt
- ComponentsS, M
- Range0
- Area1 sword
- Casting time1 day
- DurationPermanent
- SaveNA
This spell requires a sword made of a crystalline stone (such as quartz) or glass. The weapon must be of the highest quality and craftsmanship, and forged without aid of magic or psionics.
The enchantment of the sword takes an entire day, and at day's end the caster must make an unmodified saving throw vs. spells. Failure indicates that the blade must be enchanted for another day and another save vs. spells required, now at -1. The caster is permitted a number of attempts equal to 1/4 his or her level (round down). Each additional attempt is made at a cumulative -1 penalty. If the save is made, the sword has been enchanted. If all fail, the sword is ruined and can never be used for this spell again.
A successfully enchanted sand Made is razor-sharp, inflicting +2 damage to opponents. It has no attack bonus, and cannot affect creatures immune to ordinary weapons. It is very difficult to see, and is effectively invisible in dim light, from a distance, or underwater. A sand Made is also completely invisible to magic that detects metal and minerals.
If a wielder rolls an unmodified “1” while using the sword against an armored target (chitin, metal, bone armor, or skin), it splinters into thousands of deadly shards. The damage from the blow is doubled due to the spray of glass, but the sword is shattered and now forever useless.
Notes: Uncommon for priests of Elemental Earth from the Dark Sun setting: otherwise, very
Sources: Priest's Spell Compendium