Restore Rune
- SchoolAlteration, Abjuration
- SphereDivination, Guardian
- ComponentsV, S, M
- RangeTouch
- AreaItem or surface touched
- Casting time1 rd.
- DurationSpecial
- SaveSpecial
The application of this spell to an item or a particular surface of large constructions (such as a wall) immediately causes the outlines of any normal or magical writings that are or were present on the surface (or all surfaces of an item) to appear. All such markings show up at the end of the round in which the spell was cast as spectral, ghostly markings visible only to the caster. Large, simple writings and symbols can be readily read and understood by the caster. More complicated things (tiny or extensive writings, complicated diagrams, and all magical inscriptions or symbols) must be revealed by proper study.
The spell allows only one such element to be revealed, either a single symbol or a continuous line or series of lines of writing that were made by the same being and at the same time. The caster chooses this one clement and all of the other markings vanish as the chosen element becomes visible to all.
If the writing or symbol was magical and could be discharged by touching, passage, or reading, the caster can choose to restore it. The caster must then make three saving throws vs. spell. If the first succeeds, the restore rune spell restores the image of the original symbol and tells the caster its precise effects. If the second succeeds, the symbol fades from view again and communicates to the caster its conditions of activation (the caster cannot alter these, he is merely made aware of them). At this point the symbol is powerless. The caster can decide to end the spell at this time, leaving a symbol that can alarm or impress creatures, but has no other effect. If the third saving throw succeeds, the invisible symbol becomes charged. It has the same magical effects as its predecessor (except that the passage, presence, or actions of the caster of the restore rune spell do not activate it).
The material components are a pinch of powdered gemstone, a piece of chalk, and three twigs or stems from any sort of plant bound together with string, wire, hair, or vines to form a triangle.
Notes: Granted by the god Deneir, Lord of Glyphs, of the Forgotten Realms setting.
Sources: Priest's Spell Compendium