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PriestLv. 6

Reinvigorate Nature

By casting this spell, the shaman revives nature spirits, restores tainted water sources and barren soil to a wholesome and life-supporting state, and removes any magical curses and natural blights upon the land within the area of effect of the spell. Any nature spirits within the area of effect are treated as though they have just been subject to a revive spirit spell. On the other hand, any disease spirits in the area of effect must make a successful save vs. death magic or be destroyed. Disease spirits that are not slain must still flee the area, although they may return once the shaman's ritual is complete.

Although the shaman must still have this spell granted by a spirit patron, this spell is too powerful for the spirit to power by itself. In fact, the shaman must sacrifice some of his own life energy to bring the land back to life, and it is this life energy that composes the material component of the spell.

To cast reinvigorate nature, the shaman must position himself at the center of the area, and cast perfect perception to become familiar with the immediate area and the blight that is affecting the land. Then, just as that spell is about to expire, the shaman launches into a 24-hour-long ritual that comprises the reinvigorate nature spell. During this time, the shaman decides how much life force to cede to Nature, and at the end of the period, it is then drained from the shaman and into the land.

(In game terms, for every square mile of land the shaman wishes to reinvigorate, the shaman loses 1,000 XPs.) Halfway through the ritual, the character must make a Shamanic Ritual proficiency check. If the check is successful, the results of the shaman's efforts are visible immediately after the experience point drain has taken place: Grass, or some other appropriate plants begin to grow around the shaman's feet, spreading outward. Full recovery of the land may take weeks or months, but with the boost granted by the shaman's life energy, the recovery takes place in a speedy fashion. If the character fails the Shamanic Ritual check, no XPs are lost, and the ritual has no effect. After a day's rest, the shaman is free to try again.

A shaman who is interrupted at any time during the ritual must start over. The shaman must wait a day and a night before trying again, just as if the Shamanic Ritual check failed.

Notes: Restricted to shamans, uncommon.

Sources: Priest's Spell Compendium

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