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PriestLv. 6

Rapture of the Deep

This spell causes nitrogen bubbles to form inside the bloodstream of the targeted creature. These bubbles slowly travel toward the victim's brain, causing mood shifts, perceptual alterations, and ever-increasing damage to the target as the spell progresses.

The following chart details the specific effects. The creature receives a saving throw at the beginning of each phase. A successful saving throw negates the current effect, but does not end the spell. The recipient need not attempt another saving throw until the spell enters its next phase. Marine creatures receive a bonus of +3 to their saving throws throughout the spell's duration.

A creature failing the saving throw suffers the listed effect for the spell's duration, or until he fails a saving throw against a subsequent effect, in which case the effect for the current phase replaces the previous effect.

Round | Effect ------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1-2 | The subject experiences an overwhelming feeling of euphoria and will break off combat if he fails his saving throw. The subject suffers no defensive penalties, but cannot make any aggressive or significant actions (including defensive spellcasting). 3-4 | The subject experiences hallucinations. A failed saving throw indicates that the victim drops anything he's holding and ends any magical effects that require con¬centration. The afflicted character becomes fascinated with the spellcaster – if that person is visible – and moves toward him with open arms. If the spellcaster is hidden, the recipient stares blankly into space. In either case, the victim loses all defensive bonuses from Dexterity, and all attacks directed against him gain a +4 attack roll bonus. 5-6 | The subject feels euphoria as noted above. In addition, he suffers 1d8 points of damage each round. 7-8 | The subject becomes completely inca¬pacitated by extreme pain and suffers 3d8 points of damage per round. 9-10 | The subject becomes (or remains) inca¬pacitated, suffering intense pain and 4d8 points of damage per round until the spell ends.

The caster must concentrate on the targeted creature for the duration of the spell and cannot attack or cast any other spells while doing so. The caster can end the spell at any time.

RoundEffect
1-2The subject experiences an overwhelming feeling of euphoria and will break off combat if he fails his saving throw. The subject suffers no defensive penalties, but cannot make any aggressive or significant actions (including defensive spellcasting).
3-4The subject experiences hallucinations. A failed saving throw indicates that the victim drops anything he's holding and ends any magical effects that require con¬centration. The afflicted character becomes fascinated with the spellcaster – if that person is visible – and moves toward him with open arms. If the spellcaster is hidden, the recipient stares blankly into space. In either case, the victim loses all defensive bonuses from Dexterity, and all attacks directed against him gain a +4 attack roll bonus.
5-6The subject feels euphoria as noted above. In addition, he suffers 1d8 points of damage each round.
7-8The subject becomes completely inca¬pacitated by extreme pain and suffers 3d8 points of damage per round.
9-10The subject becomes (or remains) inca¬pacitated, suffering intense pain and 4d8 points of damage per round until the spell ends.

Notes: Uncommon for sea priests; otherwise, rare.

Sources: Of Ships And Sea · Priest's Spell Compendium

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