Rapture
- SchoolEnchantment/Charm
- SphereCharm
- ComponentsV, S
- Range1 yard/level
- Area1 creature
- Casting time6
- Duration1 round/level
- SaveSpecial
This spell confers a state of bliss upon its recipient, temporarily raising his or her morale to 20 and banishing all feelings of pain, nausea, or weariness, though it actually heals and changes nothing except the recipient's state of mind (and thus spell effects based on sudden negative sensory perceptions, such as the incapacitation caused by a stinking cloud). So far as any injuries permit, the recipient acts happy, refreshed, rested, high-spirited, and unhurt. While the recipient is enraptured, lures designed to prey upon his or her libido are ignored (such as the song of sirens). Enraptured recipients are not affected by hypnosis or any attempts (magical or psionic) to control or influence their minds (for example, charm person spells).
The enraptured state can be a mixed blessing. Whenever a being is affected by a rapture spell, it must succeed at a saving throw vs. paralyzation or be so strongly affected as to be stunned for the spell duration. Stunned beings tremble, drop any held items or weapons, and can take no voluntary or deliberate actions until the spell wears off. Rapture affects only intelligent mammals. Priests of Sune may cast rapture on themselves; they receive a +4 bonus to their saving throws to avoid being stunned.
Notes: Granted by Sune, Lady of Love, of the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium