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PriestLv. 4

Protection from Weather (Reversible)

(See also: Protection Spells) When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient, who completely ignores natural (not magical) weather effects. Driving rain, wind, or driven sand do not impede progress. Incredible heat does not affect water intake or dehydration. Natural lightning cannot affect him.

Normal light and darkness are not considered weather effects for this spell. The after effects of weather – flood waters, muddy ground, or drifted sand, for instance – impede progress normally.

The recipient receives a saving throw bonus of +6 to magically created weather effects such as lightning bolt, wind wall, cone of cold, chain lightning, incendiary cloud, call lightning, and sunray, and a normal saving throw against magical weather spells that are normally listed as having none, such as wall of fog, fog cloud, gust of wind, ice storm, solid fog, death fog, control temperature, 10' radius, control weather, weather summoning, and control winds. The recipient can save vs. spells against a dust devil, success indicating it cannot attack him. As a side effect, spells such as whispering wind and wind walk cannot be cast or received by the recipient of this spell.

The reverse of this spell, intensify weather, subjects a creature to effects more severe than the actual weather would inflict. Driving wind or rain drastically slows the creature. Natural lightning inflicts double damage. A creature in the heat requires double the normal ration of water to avoid dehydration. The creature loses any possible save against magical weather spells, and those causing damage add one hit point per die inflicted. The creature gets a save to avoid the effects of this spell.

The material components for this spell are a small paper umbrella (or, for its reverse, a minute lightning rod).

Notes: Uncommon for priests from the DARK SUN setting.

Sources: Priest's Spell Compendium

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