Protection from Misfortune
- SchoolConjuration/Summoning, Invocation
- SphereChaos, Protection
- ComponentsV
- Range0
- AreaThe caster
- Casting time3
- DurationSpecial
- SaveNone
(See also: Protection Spells) By casting this spell, the priest seeks to protect himself from misfortune. While the spell is in operation, the priest is able to negate certain misfortunes; in game terms, the priest is permitted to reroll a certain number of dice rolls that produced unfortunate results. The caster can reroll his or her own saving throws, and the attack and damage rolls made against him or her by enemies (unless these resulted in the priest's death). The following cannot be rerolled: the priest's own attack rolls, own damage rolls, and the saving throws of others. Any particular dice roll can be rerolled only once.
The spell lasts a maximum of 1 turn per level of the priest, or until 1d8-l dice rolls have been rerolled; this is recorded by the DM (the player never knows how many rerolls the priest has, if any!).
In addition, if a reroll is a natural 1, then outcome is the worst possible (for example, a 6 Hit Die fireball inflicts 36 points of damage on the priest).
Notes: Granted by Ralishaz of the Greyhawk setting.
Sources: Priest's Spell Compendium