PriestLv. 6
Protection from Electricity, 10' Radius
- SchoolAbjuration
- SphereProtection
- ComponentsV, S, M
- RangeTouch
- Area10-ft. radius
- Casting time6
- Duration5 rds./level
- SaveNone
(See also: Protection Spells) The globe of protection of this spell is identical in all respects to a protection from electricity spell, except that it lasts longer and encompasses a much larger area. The effect is centered on and moves with the creature touched.
The protected creatures receive a +4 bonus to saving throws against electrical attacks, natural or magical. Any electrical damage received is reduced by 50%. If the saving throw is successful, then any secondary effects the electrical attack may have (stunning, paralysis, and so on) are negated.
The material component is a thread of copper for each protected creature.
Notes: Very rare for clerics.
Sources: Priest's Spell Compendium