Portent
- SchoolDivination
- SphereDivination, Chaos
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time1 turn
- DurationSpecial
- SaveNone
This spell enables the priest to tell something of his or another individual's future luck during the next 24 hours. This “luck” takes the form of an adjustment to an attack roll or a saving throw at some point in the future unknown to the subject.
When the spell is cast, the DM makes two die rolls in secret. First, 1d6 is rolled to determine the exact effect. The caster learns only the general result of poor, fair, or good.
1d6 roll | General Result | Exact Result ---------+----------------+------------- 1 | Poor | -3 2 | Poor | -2 3 | Fair | -1 4 | Fair | +1 5 | Good | +2 6 | Good | +3
Second, a 1d12 roll determines when the portent result takes effect. The 1d12 roll represents the number of the attack roll (either by or against the subject) or saving throw made by subject that is affected by the portent. For example, if a 12 is rolled, then the 12th such roll receives the exact result as a modifier.
Such die rolls count only if they involve significant risk (that is, in combat or similar situations of consequence). The count is suspended if the subject connives, for example, to perform saving throws against nonharmful effects in an effort to manipulate the outcome of the portent. Die rolls that do apply toward this count include saving throws made in combat or against magical effects, attack rolls made by the subject, and attack rolls made by an opponent against the subject. The DM can count other rolls, such as proficiency checks or ability checks, in the face of danger. When the die roll designated by the portent is made, the result is adjusted upward or downward as indicated by the 1d6 roll. Thus, the subject is either more or less likely to score a hit, more or less likely to be hit, or more or less likely to succeed on a saving throw or similar check.
Regardless of the outcome, the effects of the portent do not extend beyond 24 hours after the casting. If the event has not occurred by that time, then it will not.
The material component is either a numbered wheel or tea leaves.
| 1d6 roll | General Result | Exact Result |
|---|---|---|
| 1 | Poor | -3 |
| 2 | Poor | -2 |
| 3 | Fair | -1 |
| 4 | Fair | +1 |
| 5 | Good | +2 |
| 6 | Good | +3 |
Notes: Uncommon for clerics, divination specialists, and priests with access to the sphere of Chaos. (Updated from Unearthed Arcana.)
Sources: Priest's Spell Compendium