Pinespear
- SchoolAlteration
- SpherePlant
- ComponentsV, S, M
- Range—
- Area1 normal spear or staff
- Casting time6
- Duration2 rounds + 1 round/level
- SaveNone
Similar to the shillelagh spell, pinespear turns a normal weapon into a magical one. Once this spell is cast, the priest's staff grows a pinecone-shaped blade at its tip, essentially making the staff a spear. If cast upon a spear, the cone grows around the metal tip, causing no damage to the weapon. The pinespear grants a +1 bonus to attack rolls and inflicts 1d6+1 points of damage against Small or Medium-sized targets, 1d8+1 points to larger foes. (This damage is inflicted in place of the target weapon's normal damage.) Its wielder ignores medium-range penalties when throwing the weapon.
A pinespear inflicts double damage to plantlike creatures, including shambling mounds, needlemen, and treants. Note that a pinespear is considered a stake when attacking vampires.
The material component is a piece of pine tree wood and a spear or staff, both of which must be inscribed with magical runes. The pine tree wood is consumed in the casting.
Sources: Dragon Magazine