Minor Ward
- SchoolAbjuration
- SphereWards
- ComponentsV, S, M
- Range0
- AreaUp to 15-fl. radius hemisphere
- Casting time3 rds.
- DurationUntil broken
- SaveSpecial
The minor ward spell creates a special barrier of force. It cannot be broken through by a physical attack of any sort, including the use of such powerful weapons as a vorpal blade. The protection can be brought down by several spells: disintegrate, limited wish, phase door, shadowdoor, plane shift, or wish. Further, it can be destroyed by any casting of the following spells that causes at least 20 points of damage: fireball, lightning bolt, cone of cold, flame strike. Otiluke's freezing sphere, or meteor swarm. Creatures and objects in the area of effect when the ward is breached are not damaged by the breaching effect. The ward cannot be entered or left by traveling astrally, or by dimension door, pass-wall, or teleportation of any sort. Those in the hemisphere cannot cast spells out, though spells can be cast to affect those inside the area – cures, neutralize poison, commune, and so on.
The ward remains in effect as long as the caster is conscious; in the round after the caster falls asleep or is loses consciousness, the ward collapses. The caster can will the ward away at any time, but this act takes a full round.
The material components are seven small pearls (at least 100 gp value each) spaced evenly on the ground in a 30-foot diameter circle. A smaller area can be warded if desired. The pearls are consumed in the casting.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Sources: Priest's Spell Compendium