PriestLv. 6
Metal Skin
- SchoolAlteration
- SphereCharm
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time9
- Duration2d4 rds.
- SaveNone
(See also: Skin Spells)
This spell transforms the skin of any creature touched into a gleaming steel-hard surface. The creature's Armor Class becomes 2 for the duration of the spell, but the character becomes slow and stiff. The creature moves at half its normal movement rate and acts last in combat. The character's skin is considered ferrous with respect to magnetism, and the creature must make a saving throw vs. death magic or perish when exposed to a rusting attack. A successful saving throw means the creature still takes 1d4 points of damage per level (or Hit Die) of the attacker.
The material component is a small iron pellet.
Notes: Very rare spell.
Sources: Priest's Spell Compendium