Magical Tether
- SchoolInvocation/Evocation
- SphereCombat
- ComponentsV, S
- Range5 yards/level
- AreaOne nonliving object or living being
- Casting time4
- Duration3 rounds +1 round/level
- SaveNone
This spell may be cast upon any nonliving object or living being within range. Upon casting, the spell creates an unbreakable magical tether graspable only by the spellcaster that stretches from the target object or being to the caster's hand (or hands). Living targets must voluntarily submit to the effects of this spell or the incantation has no effect. By means of the ethereal tether, the priest can pull on the target of the spell as if it were attached to a long, incredibly strong rope. The magical tether can be dropped if the caster wants to drop it, but otherwise it does not fall from the caster's grip. The magical tether cannot be positioned so as to cause damage to a living being, such as to strangle it.
Typically this spell is case upon harpoons or other hurled weapons prior to hurling them in combat. If the weapon lodges in its target, the priest may be able to drag the target closer, and if it misses, the priest can easily retrieve it. If the weapon is not firmly imbedded, however, it is likely to break free. The most typical use of this spell upon living targets is on people who have fallen into the water and need to be pulled to safety.
Notes: Granted by Ulutiu, the Lord in the Ice, of the Forgotten Realms setting.
Sources: Powers & Pantheons · Priest's Spell Compendium