Lure
- SchoolNecromancy
- SphereCharm, Necromantic
- ComponentsV, S, M
- Range0
- AreaThe caster
- Casting time6
- Duration1 hr./level (maximum 1 day)
- SaveSpecial
This spell causes a single feature or matching pair of features (such as eyes) of the caster's body to alter to exactly match in shape and hue the equivalent features of another living being whom the caster has personally seen at some time in the past. The change is actual, and the altered features are instantly usable, performing as if the caster was entirely used to them. The spell does not alter Strength, Dexterity, or the like, but can temporarily increase or decrease Charisma (if the Dungeon Master permits). For example, if the caster alters his eyes to resemble those of an eagle or a creature whose eyes are on stalks, or modifies his feet to web his toes, others would obviously react to him differently than before the transformation.
Multiple lure spells can affect a single creature at the same time. Lure spells end upon the death of the affected creature or when the magic expires. A lure spell can be removed sooner by a successful dispel magic spell.
Some adventuring priests use this spell to temporarily gain beast powers or to change a single hand or limb for purposes of disguise, but most Sunites employ it to lure members of the opposite gender by increasing their personal comeliness (hence the name of the spell). When the caster employs this spell personally, no saving throw is necessary, but when it is cast to affect another creature, both the caster and the recipient must successfully save vs. spell or the spell fails and is wasted. If the recipient is unwilling, failure is automatic.
The material components are a drop of holy water and a scrap (of any size) of the caster's skin.
Notes: Granted by Sune. Lady of Love, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium