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PriestLv. 6

Luckbolt

This spell can be used by the caster directly or fired at a chosen creature as a silvery-blue bolt that cannot miss and can follow around corners, through teleports and the like, and so on to any location on the same plane. If the recipient being is not the caster, the recipient must be viewed by the caster, either directly or through some means of scrying, as the luckbolt is cast. If a priest casts luckbolt on himself or herself, it surrounds the priest with a silvery-blue aura for 1 round. In addition, Luckbolt affects the spell recipient as follows:

On the round after contact, the affected being automatically strikes for maximum damage plus 1d1O points in all attacks it launches that successfully hit, and the spell recipient is successful in all ability checks, proficiency checks that can be completed in a round, and saving throws.

On the second round, the affected being receives a +6 bonus on all attack rolls and deals maximum damage plus 1d8 points. The spell recipient also receives a +4 bonus to all saving throws, proficiency checks that can be completed in a round, and ability checks.

On the third round, the affected being receives a +3 bonus on all attack rolls, a 1d6 bonus on all damage done, and receives a +2 bonus to all saving throws, proficiency checks that can be completed in a round, and ability checks.

On the fourth round, the affected being receives a +2 bonus on all attack rolls, a 1d4 bonus on all damage done, and a +1 bonus to all saving throws, proficiency checks that can be completed in a round, and ability checks.

It is considered a sin for a priest of Tymora to use a luckbolt as a personal aid when companions—particularly other worshipers of Tymora—are in greater danger.

Notes: Granted by Tymora, goddess of luck in the Forgotten Realms setting.

Sources: Faiths & Avatars · Priest's Spell Compendium

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