Lizard Limbs
- SchoolAlteration, Necromancy
- SphereAnimal
- ComponentsV
- Range0
- AreaThe caster
- Casting time1
- DurationInstantaneous
- SaveNone
Under the influence of this spell, the caster can shed one or two limbs at will, without suffering damage. Thus, the caster can escape the grasp of a fallen tree or large creature by shedding an arm or leg to allow escape. The caster suffers any ill effects that accompany losing a limb, according to the chart. The head is not a limb for this purpose.
Limb Lost | Effect --------------+------------------------------------------------------------------------------------- One Leg | Walking movement rate halved Two Legs | Crawl only One Arm | Lack of coordination; -2 penalty to Dexterity checks Two Arms | No use of arms Tail | Lack of balance, -2 to attack rolls and to any proficiency check affected by balance Wing or wings | Loss of flight
Lost limbs begin to grow again an hour after they are lost, taking 24 hours to regrow completely; they are not usable during this period. If a lost limb is recovered within two rounds, it can be reattached in one round.
| Limb Lost | Effect |
|---|---|
| One Leg | Walking movement rate halved |
| Two Legs | Crawl only |
| One Arm | Lack of coordination; -2 penalty to Dexterity checks |
| Two Arms | No use of arms |
| Tail | Lack of balance, -2 to attack rolls and to any proficiency check affected by balance |
| Wing or wings | Loss of flight |
Notes: Very rare spell. Most likely to be found in the hand of tribal spellcasters.
Sources: Priest's Spell Compendium