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PriestLv. 4

Lizard Limbs

Under the influence of this spell, the caster can shed one or two limbs at will, without suffering damage. Thus, the caster can escape the grasp of a fallen tree or large creature by shedding an arm or leg to allow escape. The caster suffers any ill effects that accompany losing a limb, according to the chart. The head is not a limb for this purpose.

Limb Lost | Effect --------------+------------------------------------------------------------------------------------- One Leg | Walking movement rate halved Two Legs | Crawl only One Arm | Lack of coordination; -2 penalty to Dexterity checks Two Arms | No use of arms Tail | Lack of balance, -2 to attack rolls and to any proficiency check affected by balance Wing or wings | Loss of flight

Lost limbs begin to grow again an hour after they are lost, taking 24 hours to regrow completely; they are not usable during this period. If a lost limb is recovered within two rounds, it can be reattached in one round.

Limb LostEffect
One LegWalking movement rate halved
Two LegsCrawl only
One ArmLack of coordination; -2 penalty to Dexterity checks
Two ArmsNo use of arms
TailLack of balance, -2 to attack rolls and to any proficiency check affected by balance
Wing or wingsLoss of flight

Notes: Very rare spell. Most likely to be found in the hand of tribal spellcasters.

Sources: Priest's Spell Compendium

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