Life Steal
- SchoolNecromantic
- SphereNecromantic
- ComponentsV
- RangeTouch
- AreaCreature touched
- Casting time1
- DurationSpecial
- SaveNeg.
This spell allows the savant to leech up to 1 hit point per level of the caster from a living (that is, not undead) human or humanoid. The creature touched must make a successful saving throw vs. spell or suffer the leeched hit points as damage. Hit points lost in this way can be restored by any means that normally restores hit points.
The savant can bestow the life energy upon any living creature by touch. Any transfer must take place within three rounds or the spell is wasted. The leeched hit points can increase the recipient's hit points beyond the normal maximum. Those over the recipient's maximum last up to one hour before fading away. Damage suffered by the recipient is first subtracted from these additional hit points.
The savant can also leech or transfer life energy to or from magical constructs that have hit points; even golems are affected by this ability.
The verbal component is a secret word of power. Once the savant touches the creature, merely speaking the word triggers the effect. Depending on the circumstances, the DM may disallow the saving throw.
Notes: Restricted to cleric-savants. (Updated from Dragon Magazine.)
Sources: Priest's Spell Compendium