← All spells
PriestLv. 4

Leadership (Reversible)

:For other uses, see Leadership (disambiguation).

Tome of Magic Text

This spell can be cast in one of two variations. The first, appropriate for battlefield use, has a range of 240 yards, duration of 1d4+6 turns, and a casting time of 1 turn. The priest can cast the spell on any single individual (a commander or hero) within his line of sight.

While under the influence of this spell, the subject's command radius is increased by 50% (round fractions up).

The reverse of this variation, doubt, requires the target to make a saving throw vs. spell. If failed, doubt halves the command radius (round fractions down) of the targeted individual for 1d3+4 turns.

The material component for this variation is a pinch of steel dust.

The second variation must take place in or within 100' of a place of worship officially dedicated to the casting priest's deity. Both the priest and the individual to be affected must be present. The casting time is 5 turns and involves an intricate ritual and many prayers. At the conclusion of the spell, the subject's command radius is doubled. This effect lasts 2d12 hours.

The priest can cast either aspect (but not both at once) on himself. No individual can be the subject of more than one casting of this spell at one time, whether different aspects or cast by different priests. If more than one spell is attempted on the individual, only the most recent casting takes effect.

The material component for the second variation is the priest's holy symbol.

Priest's Spell Compendium Text

This spell can be used in two distinct ways. The first, appropriate for battlefield use, increases the subject creature’s command radius by 50% (round fractions up). This spell has a range of 240 yards, duration of 1d4+6 turns, and a casting time of 1 turn. The priest can cast the spell on any individual (a commander or hero) within his line of sight. The material component is a pinch of steel dust.

The second variation must be cast in or within 100 feet of a place of worship officially dedicated to the caster’s deity. Both the priest and the subject creature must be present. The casting time is 5 turns, involving an intricate ritual and many prayers. The subject’s command radius is doubled for 2d12 hours. The material component is the priest’s holy symbol.

The priest can cast either aspect (but not both at once) on himself. No individual can be the subject of more than one casting of this spell at one time, whether different aspects or cast by different priests. If more than one spell is attempted on the individual, only the most recent casting takes effect.

The reversed form, doubt, requires the creature to make a saving throw vs. spell. If failed, the creature’s command radius is halved (round fractions down) for 1d3+4 turns.

The material component is a pinch of steel dust.

Notes: Common for priests with major access to the sphere of War.

Sources: Tome of Magic · Priest's Spell Compendium

Open on AD&D 2e wiki →