Laughing Water
- SchoolAlteration
- SphereNecromantic, Protection
- ComponentsV, S, M
- RangeTouch
- AreaSpecial
- Casting time1 rd.
- DurationPermanent
- SaveNone
This spell transforms any liquid that is primarily water (even fouled water) into sparkling, gently glowing laughing water that is sweet to the taste and very satisfying. The amount transformed can be any volume of water no larger than the caster's head.
Imbibing even a single drop of laughing water banishes all weariness for a day, and exhausted creatures that drink it become alert and energetic. Swallowing a mouthful cures insanity, blindness, and disease and instantly destroys monster and animal internal parasites and their eggs. Moreover, the drinker is rendered immune to all of these perils for 24 hours from the moment of swallowing. A double amount of laughing water can be substituted for holy water in all uses and rituals of the Eldathyn and other good human faiths.
This water is named for another benefit. If laughing water is splashed on any being that is under or about to face Tasha's uncontrollable hideous laughter (2nd level wizard spell), it negates all effects of the spell instantly. A subject of such a spell who is carrying or comes into contact with laughing water (even just a few drops in a locket vial) before, as, or just after the spell is cast, is immune to the magic (it is consumed rendering this protection).
If hurled in a breakable container, a vial of laughing water inflicts 4d6 points of damage on any undead creature it strikes.
The material components are a pinch of diamond dust, a seed from any green plant that is less than a year old, and the water to be altered.
Notes: Granted by Eldath the Green Goddess of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Sources: Priest's Spell Compendium