Jaws of the Wolf
- SchoolInvocation/Evocation
- SphereCombat
- ComponentsV, S, M
- Range30 yds.
- Area1 creature
- Casting time5
- DurationInstantaneous
- Save2
This spell creates a spectral set of gaping, many-fanged jaws that are about as large across as a human head. They rush toward a chosen target creature at lightning speed, chasing if the creature dodges, and strike unerringly if the creature is within range at the end of the round. After delivering an energy-draining bite, the jaws vanish. This attack arrives at the very end of the round (thus, its damage does not disrupt spellcasting that takes less than a full round). The jaws inflict 2d8+2 points of damage. The creature must be visible to the caster during the entire casting time to be a valid target. A jaws of the wolf spell that fails to reach its chosen target fades away and is lost. The attack cannot strike the wrong creature, even if that creature switches positions precisely with the intended target. The target creature is allowed a saving throw vs. spell for half damage.
The material components for this spell are four wolf teeth.
Notes: Granted by the god Silvanus, the Forest Father, of the Forgotten Realms setting.
Sources: Priest's Spell Compendium