Infrainvisible
- SchoolAlteration
- SphereSun
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time2
- Duration24 hrs. maximum
- SaveNone
This spell masks the heat signature of the creature touched, causing it to be undetectable to infravision, although still visible to normal sight. Of course, the infrainvisible creature is not magically silenced, and certain other conditions (including detect invisibility spells and similar magics) may render the creature detectable. Even allies cannot see the infrainvisible creature or its gear with infravision. unless these allies can normally see invisible things, employ magic to do so, or employ normal sight.
Items dropped or put down by the infrainvisible creature become visible to infravision: items picked up disappear if tucked into the clothing or pouches worn by the creature. However, light and very hot heat sources (such as fire) never become infrainvisible, although a source of light or heat can become so (thus, in effect, creating a light or heat signature with no visible source).
The spell remains in effect until it is magically broken or dispelled, until the priest or recipient cancels it, until the recipient attacks any creature, or until 24 hours have passed.
The infrainvisible being can open doors, talk, eat, climb stairs, and so on, but a being who attacks immediately becomes visible to infravision, although the infrainvisibility allows a first attack against a creature relying solely on infravision. Highly intelligent creatures (Intelligence of 13 or more) with 10 or more Hit Dice or levels of experience have a chance to detect infrainvisible objects (a successful saving throw vs. spell means they noticed the infrainvisible object).
The material components of this spell are the priest's holy symbol and a drop of fire beetle ichor.
Notes: Granted by the elven god Shevarash.
Sources: Priest's Spell Compendium