Hurl Rock (Reversible)
- SchoolAlteration
- SphereCombat
- ComponentsV, S, M
- Range10yds./level
- Area1 rock (see below)
- Casting time1
- Duration1 rd.
- SaveNone
This spell allows a dwarf to suddenly and violently use telekinesis on a loose rock, hurling it as a missile. Only stone can be used (either natural stone or petrified objects). The stone must be loose; it cannot be part of a wall, rock face, or ceiling. The projectile strikes with the casters THAC0. The range of this spell refers to the distance between the priest and the potential stone missile. The projectile can leap up to 30 feet vertically and up to 30 feet horizontally. Misses use the grenade-like missile table in the DMG to determine the point of impact.
The caster can move up to 2 cubic feet of rock per level. Rocks that are too large are felt as such; the priest can choose another rock in the same round. If the second rock it is also too large, the spell is wasted.
At times it may be important to know what damage the missile itself sustains after being hurled; for instance, if it is a fragile, valuable object, or, say, a petrified companion. The missile suffers 2d4 points of damage from its use in this spell and double that damage if it falls more than 50 feet in the process. This shatters the missile if it is brought to 0 hit points. Assume rocky missiles to have an average total of 6 hit points per 2 cubic feet, so that a rock of the maximum size that a 3rd level priest can move (6 cubic feet) has 18 hit points.
Rocky missiles that shatter spray shrapnel; all creatures within 10 feet of the landing site of a missile must successfully save vs. spell or suffer 1d4+1 points of damage.
Any item struck by the missile or its shrapnel (see above) must make an item saving throw vs. crushing blow. A being struck by the missile suffers damage as shown on the table.
The material component is a tiny pebble, held in the priest's hand and not consumed during casting.
Rock Volume (in cubic feet) | Damage ----------------------------+------- 1-2 | 2d4 3-4 | 2d8 5-6 | 2d10 7-8 | 3d8 9-10 | 3d10 More than 10 | 4d12
The reverse of this spell, rock shield, allows the caster to deflect rocky missiles of all types and from all sources. The shield remains in effect for 1 round per level, and is infallible against all missiles whose edges contain or are made of stone. Once cast, it does not require continued concentration or further action. The deflections are in
directions uncontrollable by the user of the shield. Use the grenade-like missile table from the DMG, noting that deflections can hit companions of the shield-user or his or her enemies. Rock shield is incompatible with protection from normal missiles.
The reverse of the spell requires two small pebbles (which are not consumed) and a translucent piece of glass, mica, ice, crystal, or a gem.
| Rock Volume (in cubic feet) | Damage |
|---|---|
| 1-2 | 2d4 |
| 3-4 | 2d8 |
| 5-6 | 2d10 |
| 7-8 | 3d8 |
| 9-10 | 3d10 |
| More than 10 | 4d12 |
Notes: Granted by the dwarven goddess Haela Brightaxe.
Sources: Priest's Spell Compendium