Holy Flail
- SchoolAlteration, Invocation
- SphereCombat, Creation
- ComponentsV, S, M
- RangeTouch
- Area1 nonbladed weapon or the caster's holy symbol
- Casting time6
- Duration1 round/level
- SaveNone
This spell allows the caster to transform his or her holy symbol or any nonbladed weapon wielded by another being that the cleric touches into a magical holy flail. The holy symbol or transformed weapon becomes a snakelike, flexible field offeree attached to a rigid hand-hold. This invisible, crackling spectral flail has a +2 attack bonus when wielded in battle and is considered a magical weapon for attack purposes. The spell also conveys proficiency in the use of the holy flail upon the flail's wielder, provided this does not violate class restrictions.
A strike from a holy flail inflicts 1d6+1 points of damage. If a holy flail is wielded by a priest of the same religion as the caster, a hit inflicts an additional 1 point of damage per experience level of the caster to all undead creatures and to any creature of opposite moral stance (good vs. evil—lawful vs. chaotic does not matter) to the caster. If the caster is neutral, the alignment- oriented damage does not apply.
A holy flail created from a holy symbol can only be wielded by a priest of the same deity as the symbol, or it vanishes. If holy flail is cast upon a weapon held by a creature of opposite moral stance to the casting cleric (see above), the flail does not form. A holy flail vanishes if it is transferred from one wielder to another unless the recipient is the caster or another priest of the same deity. A holy flail does not need continued concentration to be maintained and can be dropped to enable spellcasting or thrown as a weapon without vanishing.
The material components of this spell are the holy symbol or nonbladed weapon (which are not consumed by the spell) and a pinch of powdered gemstone.
Notes: Granted by Tempus, war god of the Forgotten Realms setting.
Sources: Faiths & Avatars · Priest's Spell Compendium