Hold Wave
- SchoolEvocation
- SphereElemental Water
- ComponentsV, S
- Range10 yds.
- Area20 ft. x 20 ft. area
- Casting time6
- Duration1 turn +1 turn/level
- SaveSpecial
This spell immobilizes normal wave motion in a 20-foot by 20-foot area. It stills the waters, permitting drowning sailors, lost cargo, or other items to be fished out of heavy seas. When cast during heavy chop, the ocean within the area of effect becomes as still as pond water; if seas are heavier than this (as during a violent storm), the wave action is reduced to heavy chop.
If the sea is agitated by an elemental or hostile magic, hold wave fails unless the spellcaster makes a saving throw vs. spell. If the seas are already affected by hold wave, the hostile spell-caster or elemental must make a saving throw to disrupt the magically calmed waves.
Notes: Granted by gods of the sea. (Updated from Dragon Magazine.)
Sources: Priest's Spell Compendium